Working since 2011

Making various scale game projects for gamers all around the world.  

Original features

Our games are based on daring & original ideas for unique gaming experience.

Enthusiastic team

We work with inspiration using the most powerful bleeding-edge technologies.

OUR Current project

Slipgate

Explore a gloomy rooms of damned sci-fi base as a doomed marine, only survivor of the portal experiment. Save humanity like in 90’s with your trusty shotgun, paving a way through ominous corridors inhabited by the shadows of sinners and evil spirits.

Old-School

First-person shooter built on authentic 15-year-old BIMA (FPS Creator) engine

Quake with fear!

Horror, action and demons mixed together with solid aggresive gameplay

True to the roots

Carefully adds modern elements to a classical FPS designs

SCi-fi and dungeons

Laboratories, military bases & old temples avaits you!

Features

  • The atmosphere of cold horror and loneliness, broken only by fierce battles with demons.
  • The body of your hero is too human, and one blow of the clawed paw can be fatal. Feed on the power of your enemies to become more powerful!
  • Each opponent requires a different approach. They don’t just push through – they have a tactics, and they stick to it.
  • You are confronted not by faceless evil, but by the enterprising’n active general of Hell. This walk wouldn’t be easy!
  • Move around the battlefield with a grappling hook, freeze enemies, destroy their shields, improvise!
  • Wide arsenal of tools of destruction, from the usual shotguns and chainguns, to exotics like the dematerializer.

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Our previous projects

Look at some other our works

Lost Flagship

A 4-x turn-based space strategy build on “control points” mechanics

Doom’ed

A series of small Doom-based visual design projects

P.I.G.

A nice classical casual arcade game about pigs and dogs

Shadow Transform

A great Unity asset tool, with a small built-in game inside

Feed The Sun

A tank-shooting arcade game based on constant energy management, cancelled due to internal problems

Rover

A martian rover physical-based simulator, built specifically for the Izobretarium training course

We are a game development indie studio from ex-USSR

A few things we’re great at

Our key capabilities and powers 

mature team

Average age of our team is 30 years.
We have a lot of professional experience.

Old-school design

We are experienced gamers. We remember what games used to be, and we understand how to make them this way.

Fast development cycle

We wastly use a fast prototyping software and small iterations to make a high-quality results faster than others.

Gamer-orienteD

We love gamers.
We’re making games to entertain them, excite, amaze them.

Our Team

There are permanent members of Madness Studio

Ivan Klenov

Team founder
Game-design & programming

Vladimir Buzov

Creator of monsters
Art-design’ and 3D-artist

Ilia N

Composer
Live “heavy metal” music

Alexander Samovich

Community-manager
Social media management & PR

Roman Lariniac

Composer
Digital synthesis in music

Ivan Asmetkov

Screenwriter
Script, dialogues, characters.

Peter Shestakov

Level-designer
Game levels and mechanics

Contact us

If you want to make a business proposal, or just talk 🙂